Design patterns: The secret weapon for conquering common software development problems

cengkuru michael
5 min readJun 9, 2022
Photo by Vackground on Unsplash

Ever find yourself staring at a mountain of code, wondering how you’ll ever make sense of it all? You’re not alone. Software development can be tricky and full of unexpected challenges and roadblocks. But there’s a secret weapon that can help you navigate these challenges and come out victorious: design patterns.

What are design patterns?

Design patterns are solutions to common problems that software developers face. They are not specific to any programming language or development environment and can be used in many different situations. Essentially, they’re tried-and-true solutions that developers have used for years to improve the quality and maintainability of their code.

Three types of design patterns

There are three types of design patterns: creational, structural, and behavioural. Each type of pattern solves a different kind of problem:

  • Creational patterns focus on object creation. They manage the complexity of creating objects and ensure they are created consistently.
  • Structural patterns focus on the relationships between objects. They are used to manage the complexity of large complex systems by simplifying the relationships between objects.
  • Behavioural patterns focus on the behaviour of objects. They manage the complexity of how things interact and ensure that objects behave consistently.

Common design patterns that can save your project

Here are a few examples of common design patterns that can help save your software development project:

  • The Singleton Pattern: Ensures that only one class instance is created, which is useful when you must ensure only one object has access to specific resources or data.
  • The Factory Pattern: Allows you to create objects without specifying the exact class of the object that will be created. Useful when you want to create objects of a particular type but don’t know which precise class will be needed ahead of time.
  • The Builder Pattern: Allows you to create complex objects by specifying only the required parts. This is useful when you want to create objects with many different options but don’t want the complexity of making all the other possibilities.
  • The Adapter Pattern: Allows you to adapt one interface to another. This is useful when you want to use an existing class, but its interface doesn’t match your needs.
  • The Observer Pattern: Allows you to subscribe to notifications from an object. This is useful when you want to be notified when something happens.
  • The Decorator Pattern: Allows you to add new behaviour to an existing class without changing it. This is useful when you want to extend the functionality of a class without modifying its code.

In the words of computer scientist and mathematician Alan Perlis,

“A language that doesn’t affect the way you think about programming is not worth knowing.”

Design patterns can help you think about programming in a new way and easily conquer common software development problems.

Real-world examples of design patterns in action

Design patterns can be easier to understand once you see them in action. Here are a few examples of how design patterns have been used to solve real-world problems:

  • A social media app uses the Observer pattern to notify users when their friends post new updates. This allows the app to send push notifications to users without constantly polling the server for new data.
  • An e-commerce website uses the Factory pattern to create different types of products, such as physical goods and digital downloads, without knowing the specific classes of those products in advance.
  • A video game uses the Decorator pattern to add new abilities to characters without modifying the base character class. For example, a “fireball” ability is added to the wizard class by attaching a FireballDecorator.
  • A financial software company uses the Singleton pattern to ensure that only one object can simultaneously access a critical financial database. This prevents multiple objects from accidentally modifying the same data at once.
  • An online booking system used the Adapter pattern to integrate with multiple different payment gateways. This allows the system to work with various third-party payment systems without changing the core code.

These examples demonstrate how design patterns can solve a wide range of real-world problems in software development. By understanding the problem you’re trying to solve and choosing the appropriate pattern, you can improve the quality and maintainability of your code and make your project more successful.

Less common design patterns

While the design patterns discussed so far are some of the most commonly used, many other patterns can be helpful in specific situations. Here are a few examples of less common design patterns and when they might be beneficial:

  • The Mediator pattern: This pattern allows objects to communicate with each other through a mediator object rather than directly. This can be useful when you have a complex system with many objects that need to communicate with each other, and you want to reduce the complexity and dependencies between those objects.
  • The Visitor pattern: This pattern allows you to add new functionality to a set of classes without changing their code. This can be useful when you need to perform a specific operation on a set of classes, and you don’t want to add that functionality to the classes themselves.
  • The Prototype pattern: This pattern allows you to create new objects by cloning existing objects rather than creating them from scratch. This can be useful when you want to create many similar objects and avoid the overhead of creating them all from scratch.
  • The State pattern: This pattern allows an object to change its behaviour based on its internal state. This can be useful when you have an object in multiple states and want to avoid many if-else statements to handle those states.
  • The Command pattern: This pattern allows you to encapsulate a request as an object so that it can be executed later or by a different object. This can be useful when you perform a specific action and decouple the request from the object that acts.

Trade-offs and limitations of using design patterns

While design patterns can be a powerful tool for solving software development problems, it’s essential to be aware of their trade-offs and limitations. Here’s a summary of some of the key trade-offs and limitations to consider when using design patterns:

To avoid these trade-offs and limitations, it’s essential to understand the problem you’re trying to solve and choose the appropriate pattern to solve it. It’s also important to understand each pattern's trade-offs and limitations and not force a pattern where it doesn’t fit. Additionally, it’s important to use design patterns judiciously and only when needed.

Conclusion

In summary, design patterns can be a powerful tool for solving common software development problems, but they should be used cautiously. By understanding the problem you’re trying to solve and choosing the appropriate pattern, you can improve the quality and maintainability of your code and save your software development project from failure.

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cengkuru michael

I turn data into meaningful stories by analyzing and visualizing information to create a cohesive narrative. Love helping others see the world in a new light.